Emerald Knights

Session 2: A team comes together

Scene 1 Brutality of Heroism
As Alexis Sterling, Ben Wilson, and Simon Magus exit the diner, where they hear a loud explosion coming from a nearby building. A loud boom is heard from a near by building and a large circular bank vault door lands in front of the team. Several men run out of the building, carrying garbage bags of cash and AK-47s. A large redheaded man wearing blue wrestling trunks with a large B on the chest. At 12’ tall, he strikes an impressive image, and makes his own entrance into and out of the bank. Brutality, they remember, is known for being strong and tough, but not too bright. “What is he doing here?” Ben says.

Meanwhile, Sil Smith sits by himself eating a fine breakfast of bacon and eggs when there was a large crash outside. He hears a scream from one of the waitresses as a full pot of coffee crashes onto his plate of food and shatters, spaying him with eggs and coffee. Sil was quick to his feet and made his way to the back door, which someone else had conveniently fled from.

Meanwhile Faust sees the big lug and realizes he is up to no good. Not wanting to be involved directly he concentrates and attempts to take control of the mind of Brutus, but Brutus seems too dense to control. It’s a good thing the car is alright, Faust thinks when the vault door tips over, smashing the rear end of their borrowed Audi. The gunmen decide to make haste and head for the car, seemingly regretting teaming up with a “Freak”. Chromium not willing to set an opportunity pass, takes a more direct route and hurls the heavy door like a discus at Brutal, where he barely notices the impact, despite a huge new dent in the door. Ben has been distracted by the breakfast takeout but snaps out and armors up. The Iron Knight rockets to the sky, firing a beam of energy that hits Brutus, but seems as ineffective as the Vault door.

Sil summons shadows. Faust mind controls a robber. Brutus leaps over to Chromium with the door and slams it into her. Iron Knight rams into Brutality, and Chromium responds by forming a spike-fist and attempting a pile driver into Brutus. Her hand instead bends. Meanwhile the bank robbers spray the heroes, while one of them has been mind controlled and spays the others. Sil’s shadows meanwhile takeout the remaining two by reaching out and dragging them to the ground.

Sil rounds the corner and fires a beam of light from the rising sun at Brutality, finally damaging him and leaving him staggered. Faust attempts mind control again, this time Brutality shaking it off, but realizing someone was playing with his head. Iron knight fires a blast and Chrome try’s punching him again.

The battle ends when shadows, controlled secretly by Sil, reach up and drag Brutality to the ground, unconscious.

Chrome offers to take Faust with her as sirens are heard in the distance, but Iron Knight says he is calling a helicopter and so she jumps off. Sil follows Faust and Iron Knight back to the helicopter and the two ride off to Milidyne’s HQ.

Scene 2 To the Lab!
Sunday is spent in the lab, first examining Iron Knight. Secondly examining Faust. Finally a strange presence is detected manipulating light in the lab. At this point shadows come up from underneath the lab tables and form into a 25 year old male in a black hoodie and white jeans that introduces himself as Silhouette “Sil” Smith. He explains he gained his powers from a pool of black liquid in a cavern 7 years ago. After some discussions Ben and Simon invite them to join them to investigate his powers (and theirs) and see if they can do good.

Ben calls Alexis and leaves a voice mail for her, inviting her to Milidyne to consult on her “problem”.

Interlude 1a: Faust receives a Visitor
Faust ’s home was ran sacked while he was gone with every drawer emptied, picture and painting pulled from the wall, Even the hidden safe open.
He hears a knock at his door and sees a limo with a black female chauffeur (Vanessa) and a man with a cane wearing expensive clothes (Francesco “Frank” Nicolai). He introduces himself as a friend of his parents (worked him them in MI8). Delivers a package and inside is a sandalwood box containing two metal discs(look brand new). The magic in the disks are so strong that it gives Frank a headache. Writing on the discs is in ancient proto-egyptian hieroglyphics, but Simon is unable to make sense of it, and turns them over to Frank for research. Frank gives him his business card before he leaves.

Interlude 1b: Boardroom Brawl
Ben Wilson heads to a board meeting Monday morning at 9am. His admin askes if the board meeting was over early, from which Ben is able to determine that something foul is afoot. Someone has replaced him Ben enters the room to see his doppelgänger at the head of the table that accuses him of being an imposter. Ben responds that he is the original and that they both need to be tested.

Fake Wilson jumps and attacks the real Ben Wilson smashing the door. Ben forms a blaster on his hand and shoots the fake chairman/ceo. The fake punches Ben and dazes him. Ben shoots again. By this time, the board members are out of the room and the slugfest continues. Ben transforms and grabs the alien shapeshifter. The thing struggles to break free from the hold but is unable to.

About this time, Sil, playing at the new Xbox-1 notices the building shake, and wonders what is going on. Maybe someone will need help with the earthquake. He turns into a mist and float up through the buildings ductwork.

Ben tries to rocket away, but the beast holds his ground, transforming his feet into claws. This time he is able to shake off Ben’s hold, but Sil shows up and pulls the thing into his shadows. Ben and Sil attempt to question him and he replies “You will never stop us” before his body explodes into a fine mist.
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Next event

Gaming at Chris’ on Sunday, May the 29th, 1pm

Invites to follow.

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We're not in Kansas
Leaving Oz

Simon Magus wake up bound in some sort of alien scifi style medical room. He remembers a cute woman, blond, long hair, and feeling the need to go back to her place with her. He finds medical restraints secure him on neck, arms, torso and legs. An exotic, masculine voice in his head, Maz, offers a deal. He will help him use his powers, providing Simon trusts him. When he fails to break out of the bonds, he agrees to the offer.

Ben Wilson finds himself in a similar situation, with his last memories being him driving home from Brown Mountain, where his crew was gathering the parts of his battle suit. A bright light, blackness then waking up in this facility. He finds that he has been implanted with a new suit, this one seemingly attached to his body. (DM note: yes is is removable.) He manages to navigate the alien UI using his superior technical abilities and is able to get out of his restraints.

Simon slips his bonds =and leaves his room after a quick investigation turning up nothing of interest. There he finds his old friend Ben, but this time in an alien battle suit. Investigating the complex, the two find and rescue Alexis, and then together they fight many robot guards, and a coupe of alien beasts. A mysterious female shows up, fires ineffectively at Ben, tosses a flash bang grenade and them leaves.

After an intense battle, our heroes emerge victorious, along with a cache of data and their medical records (though the precise details of the experiments are missing). They hightail it out of Oz, and grab a quick bite in Boone, using a car found in the amusement park’s parking lot.

Upon leaving the restaurant, they are greeted by an explosion at the local bank, where Brutality is staging an armed robbery with several henchmen.

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The first adventure
A bad night on the town

You wake up tied to a gurney. You remember passing out, then the nightmares. Torture. Then you wakeup, tied up to a medical bed.

And you feel different.

There is a bunch of hi-tech medical gear monitoring you. article-2384889-1B288D41000005DC-445_634x443.jpg

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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